/*

**    Place holder for disclaimer.
*/

package android.opengl;

import gles.internal.GLES31Pipeline;
import gles.internal.Sys;


/** OpenGL ES 3.1
 */
public class GLES31 extends GLES30 {

    public static final int GL_VERTEX_SHADER_BIT = 0x00000001;

    public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;

    public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;

    public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;

    public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;

    public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;

    public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;

    public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;

    public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;

    public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;

    public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;

    public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;

    public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;

    public static final int GL_ALL_SHADER_BITS = -1;

    public static final int GL_TEXTURE_WIDTH = 0x1000;

    public static final int GL_TEXTURE_HEIGHT = 0x1001;

    public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;

    public static final int GL_STENCIL_INDEX = 0x1901;

    public static final int GL_TEXTURE_RED_SIZE = 0x805C;

    public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;

    public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;

    public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;

    public static final int GL_TEXTURE_DEPTH = 0x8071;

    public static final int GL_PROGRAM_SEPARABLE = 0x8258;

    public static final int GL_ACTIVE_PROGRAM = 0x8259;

    public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A;

    public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262;

    public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;

    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264;

    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265;

    public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266;

    public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267;

    public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E;

    public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4;

    public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;

    public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6;

    public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7;

    public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8;

    public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9;

    public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;

    public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;

    public static final int GL_TEXTURE_COMPRESSED = 0x86A1;

    public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;

    public static final int GL_READ_ONLY = 0x88B8;

    public static final int GL_WRITE_ONLY = 0x88B9;

    public static final int GL_READ_WRITE = 0x88BA;

    public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;

    public static final int GL_TEXTURE_RED_TYPE = 0x8C10;

    public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11;

    public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12;

    public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13;

    public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16;

    public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;

    public static final int GL_SAMPLE_POSITION = 0x8E50;

    public static final int GL_SAMPLE_MASK = 0x8E51;

    public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;

    public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;

    public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;

    public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;

    public static final int GL_MAX_IMAGE_UNITS = 0x8F38;

    public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39;

    public static final int GL_IMAGE_BINDING_NAME = 0x8F3A;

    public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B;

    public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C;

    public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D;

    public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E;

    public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;

    public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;

    public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F;

    public static final int GL_IMAGE_2D = 0x904D;

    public static final int GL_IMAGE_3D = 0x904E;

    public static final int GL_IMAGE_CUBE = 0x9050;

    public static final int GL_IMAGE_2D_ARRAY = 0x9053;

    public static final int GL_INT_IMAGE_2D = 0x9058;

    public static final int GL_INT_IMAGE_3D = 0x9059;

    public static final int GL_INT_IMAGE_CUBE = 0x905B;

    public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E;

    public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;

    public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;

    public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;

    public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;

    public static final int GL_IMAGE_BINDING_FORMAT = 0x906E;

    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;

    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;

    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;

    public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;

    public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;

    public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;

    public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;

    public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3;

    public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4;

    public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5;

    public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;

    public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;

    public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;

    public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;

    public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;

    public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;

    public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;

    public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;

    public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB;

    public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE;

    public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF;

    public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;

    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;

    public static final int GL_TEXTURE_SAMPLES = 0x9106;

    public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;

    public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;

    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;

    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;

    public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;

    public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;

    public static final int GL_MAX_INTEGER_SAMPLES = 0x9110;

    public static final int GL_COMPUTE_SHADER = 0x91B9;

    public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB;

    public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC;

    public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD;

    public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE;

    public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF;

    public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;

    public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;

    public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;

    public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;

    public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;

    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;

    public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;

    public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;

    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;

    public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;

    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;

    public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;

    public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;

    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;

    public static final int GL_UNIFORM = 0x92E1;

    public static final int GL_UNIFORM_BLOCK = 0x92E2;

    public static final int GL_PROGRAM_INPUT = 0x92E3;

    public static final int GL_PROGRAM_OUTPUT = 0x92E4;

    public static final int GL_BUFFER_VARIABLE = 0x92E5;

    public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6;

    public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4;

    public static final int GL_ACTIVE_RESOURCES = 0x92F5;

    public static final int GL_MAX_NAME_LENGTH = 0x92F6;

    public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7;

    public static final int GL_NAME_LENGTH = 0x92F9;

    public static final int GL_TYPE = 0x92FA;

    public static final int GL_ARRAY_SIZE = 0x92FB;

    public static final int GL_OFFSET = 0x92FC;

    public static final int GL_BLOCK_INDEX = 0x92FD;

    public static final int GL_ARRAY_STRIDE = 0x92FE;

    public static final int GL_MATRIX_STRIDE = 0x92FF;

    public static final int GL_IS_ROW_MAJOR = 0x9300;

    public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301;

    public static final int GL_BUFFER_BINDING = 0x9302;

    public static final int GL_BUFFER_DATA_SIZE = 0x9303;

    public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304;

    public static final int GL_ACTIVE_VARIABLES = 0x9305;

    public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306;

    public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;

    public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B;

    public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C;

    public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D;

    public static final int GL_LOCATION = 0x930E;

    public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;

    public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;

    public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;

    public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;

    public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;

    public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;

    public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
    
    
    
	private static GLES31Pipeline pipeline;
    
    private static GLES31Pipeline getPipeline(){
    	if(pipeline==null){
    		pipeline = (GLES31Pipeline) Sys.getPipelineInstance(Sys.GL_PIPE.GLES31);
    	}
    	return pipeline;
    }
    

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31._nativeClassInit();
     * 
     *  C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )

     * */
    private static void _nativeClassInit() {
        getPipeline().GLES31ClassInit();
    }

    static {
        _nativeClassInit();
    }

    private GLES31() {
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glDispatchCompute([int num_groups_x, int num_groups_y, int num_groups_z]);
     * 
     *  C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )

     * */
    public static void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) {
        getPipeline().glDispatchCompute(num_groups_x, num_groups_y, num_groups_z);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glDispatchComputeIndirect([long indirect]);
     * 
     *  C function void glDispatchComputeIndirect ( GLintptr indirect );

     * */
    public static void glDispatchComputeIndirect(long indirect) {
        getPipeline().glDispatchComputeIndirect(indirect);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glDrawArraysIndirect([int mode, long indirect]);
     * 
     *  C function void glDrawArraysIndirect ( GLenum mode, const void *indirect );

     * */
    public static void glDrawArraysIndirect(int mode, long indirect) {
        getPipeline().glDrawArraysIndirect(mode, indirect);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glDrawElementsIndirect([int mode, int type, long indirect]);
     * 
     *  C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect );

     * */
    public static void glDrawElementsIndirect(int mode, int type, long indirect) {
        getPipeline().glDrawElementsIndirect(mode, type, indirect);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glFramebufferParameteri([int target, int pname, int param]);
     * 
     *  C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param )

     * */
    public static void glFramebufferParameteri(int target, int pname, int param) {
        getPipeline().glFramebufferParameteri(target, pname, param);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetFramebufferParameteriv([int target, int pname, int[] params, int offset]);
     * 
     *  C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )

     * */
    public static void glGetFramebufferParameteriv(int target, int pname, int[] params, int offset) {
        getPipeline().glGetFramebufferParameteriv(target, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetFramebufferParameteriv([int target, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )

     * */
    public static void glGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetFramebufferParameteriv(target, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramInterfaceiv([int program, int programInterface, int pname, int[] params, int offset]);
     * 
     *  C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )

     * */
    public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params, int offset) {
        getPipeline().glGetProgramInterfaceiv(program, programInterface, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramInterfaceiv([int program, int programInterface, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )

     * */
    public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetProgramInterfaceiv(program, programInterface, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramResourceIndex([int program, int programInterface, String name]);
     * 
     *  C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )

     * */
    public static int glGetProgramResourceIndex(int program, int programInterface, String name) {
      return   getPipeline().glGetProgramResourceIndex(program, programInterface, name);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramResourceName([int program, int programInterface, int index]);
     * 
     *  C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )

     * */
    public static String glGetProgramResourceName(int program, int programInterface, int index) {
    	return   getPipeline().glGetProgramResourceName(program, programInterface, index);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramResourceiv([int program, int programInterface, int index, int propCount, int[] props, int propsOffset, int bufSize, int[] length, int lengthOffset, int[] params, int paramsOffset]);
     * 
     *  C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )

     * */
    public static void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int propsOffset, int bufSize, int[] length, int lengthOffset, int[] params, int paramsOffset) {
        getPipeline().glGetProgramResourceiv(program, programInterface, index, propCount, props, propsOffset, bufSize, length, lengthOffset, params, paramsOffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramResourceiv([int program, int programInterface, int index, int propCount, java.nio.IntBuffer props, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer params]);
     * 
     *  C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )

     * */
    public static void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, java.nio.IntBuffer props, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer params) {
        getPipeline().glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramResourceLocation([int program, int programInterface, String name]);
     * 
     *  C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name )

     * */
    public static int glGetProgramResourceLocation(int program, int programInterface, String name) {
    	return    getPipeline().glGetProgramResourceLocation(program, programInterface, name);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glUseProgramStages([int pipeline, int stages, int program]);
     * 
     *  C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )

     * */
    public static void glUseProgramStages(int pipeline, int stages, int program) {
        getPipeline().glUseProgramStages(pipeline, stages, program);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glActiveShaderProgram([int pipeline, int program]);
     * 
     *  C function void glActiveShaderProgram ( GLuint pipeline, GLuint program )

     * */
    public static void glActiveShaderProgram(int pipeline, int program) {
        getPipeline().glActiveShaderProgram(pipeline, program);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glCreateShaderProgramv([int type, String[] strings]);
     * 
     *  C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )

     * */
    public static int glCreateShaderProgramv(int type, String[] strings) {
    	return  getPipeline().glCreateShaderProgramv(type, strings);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glBindProgramPipeline([int pipeline]);
     * 
     *  C function void glBindProgramPipeline ( GLuint pipeline )

     * */
    public static void glBindProgramPipeline(int pipeline) {
        getPipeline().glBindProgramPipeline(pipeline);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glDeleteProgramPipelines([int n, int[] pipelines, int offset]);
     * 
     *  C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )

     * */
    public static void glDeleteProgramPipelines(int n, int[] pipelines, int offset) {
        getPipeline().glDeleteProgramPipelines(n, pipelines, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glDeleteProgramPipelines([int n, java.nio.IntBuffer pipelines]);
     * 
     *  C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )

     * */
    public static void glDeleteProgramPipelines(int n, java.nio.IntBuffer pipelines) {
        getPipeline().glDeleteProgramPipelines(n, pipelines);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGenProgramPipelines([int n, int[] pipelines, int offset]);
     * 
     *  C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )

     * */
    public static void glGenProgramPipelines(int n, int[] pipelines, int offset) {
        getPipeline().glGenProgramPipelines(n, pipelines, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGenProgramPipelines([int n, java.nio.IntBuffer pipelines]);
     * 
     *  C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )

     * */
    public static void glGenProgramPipelines(int n, java.nio.IntBuffer pipelines) {
        getPipeline().glGenProgramPipelines(n, pipelines);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glIsProgramPipeline([int pipeline]);
     * 
     *  C function GLboolean glIsProgramPipeline ( GLuint pipeline )

     * */
    public static boolean glIsProgramPipeline(int pipeline) {
    	return  getPipeline().glIsProgramPipeline(pipeline);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramPipelineiv([int pipeline, int pname, int[] params, int offset]);
     * 
     *  C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )

     * */
    public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params, int offset) {
        getPipeline().glGetProgramPipelineiv(pipeline, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramPipelineiv([int pipeline, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )

     * */
    public static void glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetProgramPipelineiv(pipeline, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1i([int program, int location, int v0]);
     * 
     *  C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )

     * */
    public static void glProgramUniform1i(int program, int location, int v0) {
        getPipeline().glProgramUniform1i(program, location, v0);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2i([int program, int location, int v0, int v1]);
     * 
     *  C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )

     * */
    public static void glProgramUniform2i(int program, int location, int v0, int v1) {
        getPipeline().glProgramUniform2i(program, location, v0, v1);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3i([int program, int location, int v0, int v1, int v2]);
     * 
     *  C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )

     * */
    public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) {
        getPipeline().glProgramUniform3i(program, location, v0, v1, v2);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4i([int program, int location, int v0, int v1, int v2, int v3]);
     * 
     *  C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )

     * */
    public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) {
        getPipeline().glProgramUniform4i(program, location, v0, v1, v2, v3);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1ui([int program, int location, int v0]);
     * 
     *  C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )

     * */
    public static void glProgramUniform1ui(int program, int location, int v0) {
        getPipeline().glProgramUniform1ui(program, location, v0);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2ui([int program, int location, int v0, int v1]);
     * 
     *  C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )

     * */
    public static void glProgramUniform2ui(int program, int location, int v0, int v1) {
        getPipeline().glProgramUniform2ui(program, location, v0, v1);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3ui([int program, int location, int v0, int v1, int v2]);
     * 
     *  C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )

     * */
    public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) {
        getPipeline().glProgramUniform3ui(program, location, v0, v1, v2);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4ui([int program, int location, int v0, int v1, int v2, int v3]);
     * 
     *  C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )

     * */
    public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) {
        getPipeline().glProgramUniform4ui(program, location, v0, v1, v2, v3);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1f([int program, int location, float v0]);
     * 
     *  C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )

     * */
    public static void glProgramUniform1f(int program, int location, float v0) {
        getPipeline().glProgramUniform1f(program, location, v0);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2f([int program, int location, float v0, float v1]);
     * 
     *  C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 )

     * */
    public static void glProgramUniform2f(int program, int location, float v0, float v1) {
        getPipeline().glProgramUniform2f(program, location, v0, v1);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3f([int program, int location, float v0, float v1, float v2]);
     * 
     *  C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )

     * */
    public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) {
        getPipeline().glProgramUniform3f(program, location, v0, v1, v2);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4f([int program, int location, float v0, float v1, float v2, float v3]);
     * 
     *  C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )

     * */
    public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) {
        getPipeline().glProgramUniform4f(program, location, v0, v1, v2, v3);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1iv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform1iv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform1iv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1iv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform1iv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform1iv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2iv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform2iv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform2iv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2iv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform2iv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform2iv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3iv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform3iv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform3iv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3iv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform3iv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform3iv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4iv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform4iv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform4iv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4iv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

     * */
    public static void glProgramUniform4iv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform4iv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1uiv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform1uiv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform1uiv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1uiv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform1uiv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform1uiv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2uiv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform2uiv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform2uiv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2uiv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform2uiv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform2uiv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3uiv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform3uiv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform3uiv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3uiv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform3uiv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform3uiv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4uiv([int program, int location, int count, int[] value, int offset]);
     * 
     *  C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform4uiv(int program, int location, int count, int[] value, int offset) {
        getPipeline().glProgramUniform4uiv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4uiv([int program, int location, int count, java.nio.IntBuffer value]);
     * 
     *  C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

     * */
    public static void glProgramUniform4uiv(int program, int location, int count, java.nio.IntBuffer value) {
        getPipeline().glProgramUniform4uiv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1fv([int program, int location, int count, float[] value, int offset]);
     * 
     *  C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform1fv(int program, int location, int count, float[] value, int offset) {
        getPipeline().glProgramUniform1fv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform1fv([int program, int location, int count, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform1fv(int program, int location, int count, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniform1fv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2fv([int program, int location, int count, float[] value, int offset]);
     * 
     *  C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform2fv(int program, int location, int count, float[] value, int offset) {
        getPipeline().glProgramUniform2fv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform2fv([int program, int location, int count, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform2fv(int program, int location, int count, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniform2fv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3fv([int program, int location, int count, float[] value, int offset]);
     * 
     *  C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform3fv(int program, int location, int count, float[] value, int offset) {
        getPipeline().glProgramUniform3fv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform3fv([int program, int location, int count, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform3fv(int program, int location, int count, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniform3fv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4fv([int program, int location, int count, float[] value, int offset]);
     * 
     *  C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform4fv(int program, int location, int count, float[] value, int offset) {
        getPipeline().glProgramUniform4fv(program, location, count, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniform4fv([int program, int location, int count, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

     * */
    public static void glProgramUniform4fv(int program, int location, int count, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniform4fv(program, location, count, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix2fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix2fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix2fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix2fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix3fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix3fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix3fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix3fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix4fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix4fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix4fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix4fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix2x3fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix2x3fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix2x3fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix3x2fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix3x2fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix3x2fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix2x4fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix2x4fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix2x4fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix4x2fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix4x2fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix4x2fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix3x4fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix3x4fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix3x4fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix4x3fv([int program, int location, int count, boolean transpose, float[] value, int offset]);
     * 
     *  C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int offset) {
        getPipeline().glProgramUniformMatrix4x3fv(program, location, count, transpose, value, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glProgramUniformMatrix4x3fv([int program, int location, int count, boolean transpose, java.nio.FloatBuffer value]);
     * 
     *  C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

     * */
    public static void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, java.nio.FloatBuffer value) {
        getPipeline().glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glValidateProgramPipeline([int pipeline]);
     * 
     *  C function void glValidateProgramPipeline ( GLuint pipeline )

     * */
    public static void glValidateProgramPipeline(int pipeline) {
        getPipeline().glValidateProgramPipeline(pipeline);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetProgramPipelineInfoLog([int program]);
     * 
     *  C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog);

     * */
    public static String glGetProgramPipelineInfoLog(int program) {
    	return  getPipeline().glGetProgramPipelineInfoLog(program);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glBindImageTexture([int unit, int texture, int level, boolean layered, int layer, int access, int format]);
     * 
     *  C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )

     * */
    public static void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) {
        getPipeline().glBindImageTexture(unit, texture, level, layered, layer, access, format);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetBooleani_v([int target, int index, boolean[] data, int offset]);
     * 
     *  C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )

     * */
    public static void glGetBooleani_v(int target, int index, boolean[] data, int offset) {
        getPipeline().glGetBooleani_v(target, index, data, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetBooleani_v([int target, int index, java.nio.IntBuffer data]);
     * 
     *  C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )

     * */
    public static void glGetBooleani_v(int target, int index, java.nio.IntBuffer data) {
        getPipeline().glGetBooleani_v(target, index, data);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glMemoryBarrier([int barriers]);
     * 
     *  C function void glMemoryBarrier ( GLbitfield barriers )

     * */
    public static void glMemoryBarrier(int barriers) {
        getPipeline().glMemoryBarrier(barriers);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glMemoryBarrierByRegion([int barriers]);
     * 
     *  C function void glMemoryBarrierByRegion ( GLbitfield barriers )

     * */
    public static void glMemoryBarrierByRegion(int barriers) {
        getPipeline().glMemoryBarrierByRegion(barriers);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glTexStorage2DMultisample([int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations]);
     * 
     *  C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )

     * */
    public static void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
        getPipeline().glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetMultisamplefv([int pname, int index, float[] val, int offset]);
     * 
     *  C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )

     * */
    public static void glGetMultisamplefv(int pname, int index, float[] val, int offset) {
        getPipeline().glGetMultisamplefv(pname, index, val, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetMultisamplefv([int pname, int index, java.nio.FloatBuffer val]);
     * 
     *  C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )

     * */
    public static void glGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val) {
        getPipeline().glGetMultisamplefv(pname, index, val);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glSampleMaski([int maskNumber, int mask]);
     * 
     *  C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask )

     * */
    public static void glSampleMaski(int maskNumber, int mask) {
        getPipeline().glSampleMaski(maskNumber, mask);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetTexLevelParameteriv([int target, int level, int pname, int[] params, int offset]);
     * 
     *  C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )

     * */
    public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int offset) {
        getPipeline().glGetTexLevelParameteriv(target, level, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetTexLevelParameteriv([int target, int level, int pname, java.nio.IntBuffer params]);
     * 
     *  C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )

     * */
    public static void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params) {
        getPipeline().glGetTexLevelParameteriv(target, level, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetTexLevelParameterfv([int target, int level, int pname, float[] params, int offset]);
     * 
     *  C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )

     * */
    public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int offset) {
        getPipeline().glGetTexLevelParameterfv(target, level, pname, params, offset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glGetTexLevelParameterfv([int target, int level, int pname, java.nio.FloatBuffer params]);
     * 
     *  C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )

     * */
    public static void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params) {
        getPipeline().glGetTexLevelParameterfv(target, level, pname, params);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glBindVertexBuffer([int bindingindex, int buffer, long offset, int stride]);
     * 
     *  C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )

     * */
    public static void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) {
        getPipeline().glBindVertexBuffer(bindingindex, buffer, offset, stride);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glVertexAttribFormat([int attribindex, int size, int type, boolean normalized, int relativeoffset]);
     * 
     *  C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset )

     * */
    public static void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) {
        getPipeline().glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glVertexAttribIFormat([int attribindex, int size, int type, int relativeoffset]);
     * 
     *  C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset )

     * */
    public static void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) {
        getPipeline().glVertexAttribIFormat(attribindex, size, type, relativeoffset);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glVertexAttribBinding([int attribindex, int bindingindex]);
     * 
     *  C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex )

     * */
    public static void glVertexAttribBinding(int attribindex, int bindingindex) {
        getPipeline().glVertexAttribBinding(attribindex, bindingindex);
    }

    /**
     * MACHINE GENERATED! Please, do not edit !
     * Delegate Method generated from GLES31.glVertexBindingDivisor([int bindingindex, int divisor]);
     * 
     *  C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )

     * */
    public static void glVertexBindingDivisor(int bindingindex, int divisor) {
        getPipeline().glVertexBindingDivisor(bindingindex, divisor);
    }
}
